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Jenova - Full character model

Project type

3D character model

Role

3D character sculpting, poly modeling, UV's (UDIM), texturing, rendering

Date

Summer 2022

Software used

Zbrush, Maya, Substance Painter

Over three months, I created this 3D character based on Tetsuya Nomura's design of Jenova from Final Fantasy 7. My mission was to bring her to life in 3D, handling everything from sculpting and modeling to texturing and rendering.

To meet a tight schedule, I decided to use some pre-made resources to make the character more detailed and realistic. I got the eye mesh from Sketchfab and textured the brain mesh I got from there as well. Additionally, I used cable elements from the IMM Repository on Zbrush Central.

It's important to mention that I did all the other work myself – sculpting, modeling, and texturing. Every step of the way I made sure the character had a unique look, blending Tetsuya Nomura's design with my own creative vision while preserving the original's otherworldly essence.

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