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Estate - Survival horror game

Project type

1st person 3D survival horror game

Date

December 2022

Role

Character Artist, Lighting Artist (Unreal Engine)

Software used

Zbrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine 5

In 'Estate', a three-month university game development project, I was in charge of designing our common enemy monster. This character was born directly from our game's storyline, a mad scientist's experiment gone terribly wrong, resulting in a creature suffering from painful mutations.

My responsibilities included everything from sculpting, modeling, and texturing our character. I also played a part in lighting multiple in-game areas using Unreal Engine 5. This project showcases how I combined my creative ideas with technical skills, collaborating with the team to bring our shared vision to life.

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